![]() o Added Cost per Kill column to the scoreboard. o Showing Elo brackets in scoreboard for casual mode. o The server name now shows in the scoreboard. o Fixed other players showing your local clan tag on their target id name. o Added dollar signs to the scoreboard elements that are represented in dollars. o MVP stars are now broken out in the scoreboard. ![]() ![]() o Fixed Z order for a variety of panels which now allows the chat to draw on top of the scoreboard. o Scoreboard no longer hides all other UI elements. UI -Scoreboard update o Now accommodates 24 players. Fixed a bug that was always playing the AK47 sounds from the same location -Famas – lengthened sound to smooth the 3 shot burst -Small edit to the ak47_shoot, rate at beginning of wave lengthened and pitch slightly lowered in this area as well. “force_not_player_sound” -Changed all of the new sounds spatialization options to use the following denial test if(sv.IsActive() & !sv_cheats.GetBool()) o This prevents players from changing their settings during a non-cheat enabled game but allows them to tweak them during a cheat enabled game. Added a parameter that discounts “player sound” status when determining the distance of a sound that is currently hardcoded into the operators system (“source 1” legacy). Added “pow” function to math operator to facilitate non-linear crossfades in operator stacks. o “distant” weapon fire mix group has been increased significantly to offset the reduction in decibel levels. Thanks, VeryGames.Īudio -Crossfade from “near” gunfire to “distant” gunfire is now smooth, fixing the bug wherein distant sounds first got quieter then louder the further they were from the listener o Added exponential function to the “near” / “distant” crossfade operators. Maps -Dust 2 o Extended fade distance on mid-barrels to prevent double door snipers from seeing through them. Gameplay -The max penetration distance has been increased to 7.5 feet. Please test the update, and make sure to hit the forums and let us know what you think! ![]() Team select screens have also been adjusted to show avatars and names for up to 24 players. To accommodate the larger number of players, the new scoreboard and the mini scoreboard both support up to 24 players. Meanwhile, our official servers now support up to 20 players. To help players discover new community servers, the main menu now includes a Community Quick-Play option, and the community server browser can now be accessed from both the main menu and the in-game pause menu. That update is live now, and it contains several features and adjustments that were added since Tuesday. These new changes are primarily focused on the community and players who prefer larger servers. When pre-purchasing began earlier this week, we posted change notes for a future update. ![]()
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